王族のみ人生に一度だけ召喚の儀式で神器を得られるフォルラント王国。10歳の王女アシュリナは、神器召喚の儀式の直前に前世の記憶を思い出す。自分がかつてやり込んだゲームの世界に転生していたのだ。しかし召喚できたのはレアリティ★1の木刀。その結果、彼女は辺境の古城に幽閉されてしまう。だがアシュリナは知っていた。この木刀は熟練度を上げれば真価を発揮することを。処刑される運命を回避するため、前世の知識と努力でレベル上げを続けた彼女は、やがて伝説の剣士の力を手に入れる。仲間とともに自分を捨てた王家に立ち向かい、自由な無双生活を目指す剣劇ファンタジー。 In the Kingdom of Forlant, only members of the royal family can obtain a divine weapon through a summoning ritual once in their lifetime. Just before her ritual, ten-year-old Princess Ashrina regains memories of her previous life and realizes she has been reincarnated into a game she once played obsessively. However, she summons only a one-star wooden sword, leading to her imprisonment in a remote old castle. Ashrina knows, though, that the sword's true power emerges as its proficiency increases. To escape her destined death, she keeps leveling up using her past-life knowledge and determination, eventually gaining the power of a legendary swordsman. Together with her companions, she challenges the royal family that abandoned her and fights for a life of freedom.
Chapter 2.1